#include "Game.h"
#include "Settings/Settings.h"
#include "Systems/Systems.h"
#include "Menu/MenuManager.h"
#include "Systems/Memory.h"

 Game::Game(Systems* io_sys, GameSettings* io_gs)
{
	m_menuManager = Z_NEW MenuManager();
	m_menuManager->Init(io_gs);
}

Game::~Game()
{

}

void Game::Update(const float /*i_elapsedTime*/)
{
}

void Game::Draw(const float /*i_elapsedTime*/)
{
}
